183 cards found.

Jester's Scepter

Artifact {3} (3)

When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {t}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.



Color Identity:
Printings:
Coldsnap (Rare)

Foreign Names:

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Kami of the Palace Fields

Creature Spirit   3 / 2   {5}{W} (6)

Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)



Color Identity: W,White
Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Knight of Cliffhaven

Creature Kor Knight   2 / 2   {1}{W} (2)

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance



Color Identity: W,White

Lawbringer

Creature Kor Rebel   2 / 2   {2}{W} (3)

{t}, Sacrifice Lawbringer: Exile target red creature.



Color Identity: W,White
Printings:
Nemesis (Common)

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Formats:

Leery Fogbeast

Creature Beast   4 / 2   {2}{G} (3)

Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
It emerges from the mists only to feed.



Color Identity: G,Green
Printings:
Onslaught (Common)

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Lich's Tomb

Artifact {4} (4)

You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)



Color Identity:
Printings:
Darksteel (Rare)

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Lim-Dûl the Necromancer

Legendary Creature Human Wizard   4 / 4   {5}{B}{B} (7)

Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.



Color Identity: B,Black
Printings:
Time Spiral (Rare)

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Living Tsunami

Creature Elemental   4 / 4   {2}{U}{U} (4)

Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
At low tide it slumbers. At high tide it devours.



Color Identity: U,Blue
Printings:
Zendikar (Uncommon)

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Lose Hope

Instant {B} (1)

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Color Identity: B,Black
Printings:
Fifth Dawn (Common)

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Magmatic Core

Enchantment {2}{R}{R} (4)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.



Color Identity: R,Red
Printings:
Coldsnap (Uncommon)

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Maniacal Rage

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +2/+2 and can't block.
The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.



Color Identity: R,Red
Printings:
Conflux (Common)

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Maraleaf Pixie

Creature Faerie   2 / 2   {G}{U} (0)

Flying
{t}: Add {G} or {U}.



Color Identity: G,U,Green,Blue
Printings:
Throne of Eldraine (Uncommon)

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Mask of Riddles

Artifact Equipment   {U}{B} (2)

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}



Color Identity: B,U,Blue,Black
Printings:
Alara Reborn (Uncommon)

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Master of Etherium

Artifact Creature Vedalken Wizard   * / *   {2}{U} (3)

Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."



Color Identity: U,Blue

Merfolk Spy

Creature Merfolk Rogue   1 / 1   {U} (1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

Foreign Names:

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Mimic Vat

Artifact {3} (3)

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {t}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.



Color Identity:
Printings:
Mystery Booster (Rare)

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Formats:

Mise

Instant {U} (1)

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
mise 'miz v alter. of might as well (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn



Color Identity: U,Blue
Printings:
Unhinged (Uncommon)

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Mold Adder

Creature Fungus Snake   1 / 1   {G} (1)

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.



Color Identity: G,Green
Printings:
Magic 2010 (Uncommon)

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Mossdog

Creature Plant Dog   1 / 1   {G} (1)

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.



Color Identity: G,Green
Printings:
Nemesis (Common)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. Sam Burley


Color Identity: Red
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

No results found.
Bummer

183 cards found.